Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete.For developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFlåounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.Added missing value for INPUT_VEH_FLY_BOOST to Control enum.Added missing values to VehicleDrivingFlags and old incorrect values as obsolete.Added missing values to Font of v3 API and documentations for all values.Added missing values to AnimationFlags and documentations for all values and made 2 old values as obsolete.Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums.Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.Added the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents.Added Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOn.Added Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt property.Added TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enums.Added missing values to IntersectFlags and old incorrect value as obsolete.Use ShapeTest.StartTestCapsule() instead.
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